I am an expert in creating visual content and 3D solutions, with over 12 years of experience as a Motion Designer and 6 years as a 3D Generalist, working with companies like Samsung, Sidia, Petrobras, Sebrae, and Positivo.
I have experience with:
• Full video production (scriptwriting, filming, editing, and animation)
• 3D modeling, texturing, and animation for games, AR, and VR
• Creation of optimized assets for engines like Unity and Unreal
• Development of assets for projects in URP, WebGL, and Three.js
• Integration of graphic design, illustration, and visual storytelling
• Collaboration with multidisciplinary teams, including developers and UI/UX specialists
• Training and workshops in design and animation tools
I hold a degree in 3D Animation Design from Méliès College, speak Portuguese, and have intermediate English proficiency (B1), along with experience in global production pipelines.
• Developed a variety of assets for corporate training games focused on augmented reality (AR) and virtual reality (VR) to create immersive and interactive experiences.
• Key responsibilities included:
o 3D modeling of characters and environments for training scenarios.
o Optimizing polygons and textures to enhance AR/VR performance.
o Texturing to add realism and depth to assets.
• Produced fluid animations that integrated smoothly with game mechanics.
• Delivered engaging and educational experiences tailored to corporate training needs.
• Developed high-impact motion graphics and animations for promotional campaigns targeting major brands such as Avon, Bradesco, Riachuelo, and Itaú, increasing audience engagement and brand visibility.
• Collaborated closely with marketing teams to transform creative briefs into visually engaging motion content, ensuring alignment with branding guidelines and campaign objectives.
• Led the end-to-end production of promotional videos, from concept through to final delivery, utilizing Adobe Suite and Cinema 4D to create visually compelling stories that enhanced client messaging.
• Modeled detailed characters and environments for video games and animated projects.
• Focused on:
• Optimizing assets for performance while maintaining high visual quality.
• Ensuring smooth integration into production pipelines.